Studio AKA created illustrations and animated sequences for Lincoln's Dilemma, a four-part documentary series from Kunhardt Films for Apple TV+, based on David S. Reynolds' book Abe. The segments appear in each hour-long episode and retell moments from Lincoln's Civil War years, rooted in the available photographic evidence and kept in a stylized, memory-like look.
I was one of three animation directors, alongside Steve Small and Marcus Armitage, and designed and directed four of the dozen animated films.
Montage
Stills
Design
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Early design investigations drew on archive photography, with a backlit lightbox look meant to feel inky. The style did not quite suit the final films, but it set the first direction.
More Stills
More Design
Links
More on Studio AKA's website.
Credits
- Client
- Apple TV+ • Kunhardt Foundation
- Production Company
- Kunhardt Films
- Series Directors
- Barak Goodman • Jacqueline Olive
- Based on the Book By
- David S. Reynolds
- Animation Production
- Studio AKA
- Animation Directors
- Marcus Armitage • Steve Small • Gergely Wootsch
- Animation Producer
- Nikki Kefford-White
- Production Assistant
- Lara Salam
- Editor
- Nic Gill
- 3D CGI Team Lead
- James Gaillard
- Production Coordinator
- Ren Pesci
- Lead Animation/Artwork Coordinators
- Janina Putzker • Matthew Armitage
- 2D Animators
- Aylen Solander • Emma Ehrling • Oscar Jacobson
- 3D Animators
- Kim Leow • Ivan Del Rio
- Artworkers
- Justine Waldie • Martin Oliver • Manshen Lo • Diana Gradinaru
- CG Artists & Compositors
- Joshua Crew • Will Eagar • Jerome Ferra • Daniel Garnerone • Vincent Husset • Ignatz Johnson-Higham • Adam O'Sullivan Avery
Screenings and awards
- Nominee 2023
- 44th News & Documentary Emmy Awards ↗Outstanding Graphic Design and Art Direction: Documentary
Making Of
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The films follow a straightforward CG workflow. Each segment began as an animatic, laid out in 3D in Maya. Much of the set and effects work was built in Houdini, then brought back into Maya for lighting and rendering, and the images were composited in After Effects.
Without the resources to animate characters, the team made a library of poses that could be applied to different puppets. This carried the battle scenes, and dynamic camera staging balanced the lack of character animation. I did substantial hands-on 3D work in Houdini and Maya across my four segments. I also composited some shots in After Effects, while other artists handled most of the compositing.