Project · Design, Direction, Modeling, Compositing · Documentary · 3D · Houdini, Maya, After Effects

Lincoln's Dilemma

Four animated sequences for Lincoln's Dilemma, an Apple TV+ documentary series about Abraham Lincoln and the Civil War.

Archival photographs of a house, a soldier before a flag, and a military camp on white.
Archive photograph reference.

Studio AKA created illustrations and animated sequences for Lincoln's Dilemma, a four-part documentary series from Kunhardt Films for Apple TV+, based on David S. Reynolds' book Abe. The segments appear in each hour-long episode and retell moments from Lincoln's Civil War years, rooted in the available photographic evidence and kept in a stylized, memory-like look.

I was one of three animation directors, alongside Steve Small and Marcus Armitage, and designed and directed four of the dozen animated films.

Montage

0:00 / 0:45

Stills

Design

Early design investigations drew on archive photography, with a backlit lightbox look meant to feel inky. The style did not quite suit the final films, but it set the first direction.

More Stills

More Design

More on Studio AKA's website.

Credits

Client
Apple TV+ • Kunhardt Foundation
Production Company
Kunhardt Films
Series Directors
Barak Goodman • Jacqueline Olive
Based on the Book By
David S. Reynolds
Animation Production
Studio AKA
Animation Directors
Marcus Armitage • Steve Small • Gergely Wootsch
Animation Producer
Nikki Kefford-White
Production Assistant
Lara Salam
Editor
Nic Gill
3D CGI Team Lead
James Gaillard
Production Coordinator
Ren Pesci
Lead Animation/Artwork Coordinators
Janina Putzker • Matthew Armitage
3D Animators
Kim Leow • Ivan Del Rio
Artworkers
Justine Waldie • Martin Oliver • Manshen Lo • Diana Gradinaru
CG Artists & Compositors
Joshua Crew • Will Eagar • Jerome Ferra • Daniel Garnerone • Vincent Husset • Ignatz Johnson-Higham • Adam O'Sullivan Avery

Screenings and awards

Nominee 2023
44th News & Documentary Emmy Awards ↗Outstanding Graphic Design and Art Direction: Documentary

Making Of

The films follow a straightforward CG workflow. Each segment began as an animatic, laid out in 3D in Maya. Much of the set and effects work was built in Houdini, then brought back into Maya for lighting and rendering, and the images were composited in After Effects.

Without the resources to animate characters, the team made a library of poses that could be applied to different puppets. This carried the battle scenes, and dynamic camera staging balanced the lack of character animation. I did substantial hands-on 3D work in Houdini and Maya across my four segments. I also composited some shots in After Effects, while other artists handled most of the compositing.